Maya Hardware Tessellator Plug-in
What is Maya Hardware Tessellator Plug-in?
A Realtime renderer that completely replaces Maya’s build-in viewport renderer.
Use AMD’s hardware Tessellator to accelerate the rendering of parametric surfaces
By leveraging the GPU parallel computing power, my plugin can provide much faster rendering of NURBS surfaces. It also allows user to change the level-of-detail in real time,
Realtime Displacement Mapping Preview
Maya’s build-in renderer does not support Displacement Mapping, to preview the effect, you have to run offline renderer which takes 1 minute 59 seconds to render a cube with displacement mapping on whereas my plug-in renderer can do it 30 frame-per-second.