• What was the first 3D game (what studio released it)?
  • Was it a smart move of SGI to release OpenGL to the public domain?
  • What makes OGL "open"?
  • What is the relation of DirectX to OpenGL?
  • When CG types talk of software vs hardware -- what do they mean?
  • What is a buffer? What is a shader?
  • What do the terms "deprecation" and "core" stand for in OpenGL?
  • What is the role of freeGLUT and GLEW?
  • This class will use OpenGL 4.