The goal is to be able to build, not just use computer graphics environments. Key points are modeling of geometry and motion, as well as rendering including lighting. Machine Learning approaches will be covered, but are not a priority. To make the concepts and principles concrete and prepare students for the workplace or graduate studies, the course uses the industry-standards of OpenGL and C/C++. In particular, students are expected to work with, understand and modify OpenGL example programs. (Familiarity with OpenGL is not a prereq.) Students will also benefit from refreshing their knowledge of linear algebra and calculus in graphics context .Computer Graphics cap 5705 CISE UF
| Professor: |
Dr. Jorg Peters
|
I do not regularly monitor canvas mail, or discord, slack, X, facebook, tiktok, whatsup, groupme, ... | |
|
Office Hours:
| Tu 5pm + by appointment |
| |
| Credits: 3; | syllabus (ascii) | ||
| TA: | |||
| programming environment: | Your choice of C++ for OpenGL 4.x or Javascript for webGL2.0 | ||
| grading: |
50% projects 50% tests and homeworks |
Grades via canvas
grading: weighted
departemental academic honesty rules apply ask if in doubt | |
| reading: | Textbook(s) | ||
| prerequisites: | see course catalogue | ||
| place and time: | T 8-9 (3:00 PM - 4:55 PM) CSE 221 | R 10 (5:10 PM - 6:10 PM) CSE E119 | |
| attendance: | make-up: notify me by e-mail 1 week ahead | ||