Project 3 ©Jorg Peters

Points: 30 (+ 40 BONUS)

Resources

Set up

Points: 0

Task 1: Display face grid

Points: 12+3
  • Deform a N x N wireframe grid to resemble your face geometry and place into the scene. Choose N=20.
  • Show quad-wireframe for full points (triangle -3 pts).
  • The f key toggles show/hide of the wireframe of the model (show no facets yet!)

    Task 2: Add a texture

    Points: 0+12+3

    BONUS:

    Points: 35+5
  • Render a smooth surface (Points: 17+3 + 12+3) Treat the wireframe grid as bi-quadratic control net and convert it to (N-2) x (N-2) patches in BB-form
    The P key toggles show/hide of the smoothly rendered head ( = with sufficiently high sample level)
    uv-map your face texture onto the curved surface.
    The u key toggles show/hide of the texture.
  • Animate the front of your face: to show a smile (explain in Readme.txt)
  • WHAT TO SUBMIT

    as for previous projects
  • Filepaths to load models must be relative to the source directory (no absolute paths specific to your computer). Use a "models" folder within the top-most level of the source repo ("ogl-master"). If you need to deviate specify the location in the readme file.