POV-Ray with Subdivision (POV-Sub)Authors: Xiaobin Wu, Jianhua FanNewest version 0.03 ( Update List ) Last updated : Nov 22th, 2004 |
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Introduction This is an expansion of POV-Ray (Persistence of Vision Raytracer), a very popular (and free!) ray-tracing software. We enhanced the POV-Ray rendering kernel with subdivision surfaces (Loop's Scheme). With this expanded version, you can easily create high-quality ray-tracing images using smooth subdivision surfaces.Learn more about Subdivision surfaces and Ray-tracing. Download Before you download, please read the copyright of POV-Ray and our copyright. You need to have a full version of POV-Ray (3.6) installed before you download the following file.
Syntax and Examples The mesh objects defined by mesh or mesh2 can be subdivided by adding the following syntax at the beginning:
[smooth on/off] // smooth or flat surface shading (default on) [subcrease value] // set the crease value for the non-smooth edges [discard_boundary] // discard the boundary triangles [tolerance value] // set the tolerance for matching shared vertices (for mesh object), default=1e-6 vertex_list ... ... The following examples are rendered using the POV-Ray with Subdivision.
(note: the original mesh is from POV-Ray distribution: scenes/objects/mesh2.pov.)
For more information about subdivision on the surface boundary, refer to subdivision literature such as:
(note: the original mesh is from POV-Ray distribution: scenes/objects/chesmsh.pov.)
Note that crease value only has effects on sharp edges in the initial mesh.
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Related websites: POV-Ray website.PovAnim for Blender patch 4 now can output POV-Sub mesh format from Blender. Contact:
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