|
I completed Ph.D at University of
Florida in 2008 where Dr. Jorg Peters was my adviser. At school my
research area was modeling and computing with geometry, especially on how to construct smooth
surfaces on the GPU.
I'm currently working
in Nvidia's Developer Technology team to develop new graphics techniques and help game developers to
incorporate these
techniques into their games.
The best way to reach me: tianyun06@gmail.com
|
| |
| Service: |
Reviewer for Computer-Aided Design,
HPG
|
| Journal Papers:
|
|
| Parallel Smoothing of Quad Meshes (The
Visual Computer, 2009)
|
|
|
Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets (Computer Graphics Forum, 27(5), pp.
1365-1372, 2008.)
|
|
|
Ternary Subdivision for Quadrilateral Meshes (CAGD, Volume 24 , Issue 6, 2007 )
|
|
|
JXP4BIGI: a generalized, Java XML-based approach for biological information gathering
and integration (Bioinformatics, 2003)
|
Conference Papers:
| |
|
GPU Smoothing of Quad Meshes (SMI 08 paper)
|
|
|
A Haptic-enabled Toolkit for Illustration
of Procedures in Surgery (TIPS) (MMVR 15 paper)
|
|
|
Tuned Ternary Quad Subdivision (GMP 2006
paper)
|
|
|
EDIT: A Set of Easy-to-use Bio-Data Extraction, Integration and Refreshing Tools
(IMSCCS 2006 paper)
|