Lisa Tianyun Ni

Tianyun Ni I completed my Ph.D. study at University of Florida in 2008 where Dr. Jorg Peters was my adviser. At school my research area was modeling and computing with geometry, especially on how to construct smooth surfaces on the GPU.

I'm currently working in Nvidia's Developer Technology team to develop new graphics techniques and help game developers to incorporate these techniques into their games.

The best way to reach me: tianyun06@gmail.com

Publications:
Fast Parallel Construction of Smooth Surfaces from Meshes with Tri/Quad/Pent Facets (SGP 08 paper)
GPU Smoothing of Quad Meshes (SMI 08 paper)
Ternary Subdivision for Quadrilateral Meshes (CAGD, Volume 24 , Issue 6, 2007 )
A Haptic-enabled Toolkit for Illustration of Procedures in Surgery (TIPS) (MMVR 15 paper)
Tuned Ternary Quad Subdivision (GMP 2006 paper)
EDIT: A Set of Easy-to-use Bio-Data Extraction, Integration and Refreshing Tools (IMSCCS 2006 paper)
JXP4BIGI: a generalized, Java XML-based approach for biological information gathering and integration (Bioinformatics, 2003)
Service: Reviewer for Computer-Aided Design
Research: