om nom nom nom...
| Date | Activity | Estimated Time | Actual Time |
|---|---|---|---|
| 9/6/2008 | Looked up possible projects | 1 hr | 1 hr |
| 9/8/2008 | Made Personal Website | 30 min | 30 min |
| 9/8/2008 | Decided on project proposal | 30 min | 30 min |
| 9/8/2008 | After Discussion meet | 30 min | 30 min |
| 9/12/2008 | Skimmed over original code/posted what I want to work on | 1 hr | 30 min |
| 9/14/2008 | Updated personal site, formatting and added picture of self | 15 min | 30 min |
| 9/15/2008 | Online conversation about requirements and documentation. | 15 min | 30 min |
| 9/15/2008 | Submitted 3 Requirements for Project | 15 min | 15 min |
| 9/16/2008 | Used www.whenisgood.net to help schedule team meet | 15 min | 15 min |
| 9/18/2008 | Wrote up documentation for LogisticsWindow and MainWindowListener | 30 min | 30 min |
| 9/22/2008 | Finished up documentation on code.google site (for MainWindowListener) | 15 min | 15 min |
| 9/22/2008 | Set up Subversion at home (installed TortoiseSVN)and I think I got it working... | 30 min | 1 hr |
| 9/24/2008 | Looked up info about Waterfall process model
I was assigned to help make a schedule to fit this model |
15 min | 15 min |
| 9/25/2008 | Editted docs.google page for process model. Commented on jobs that should be done during cycle 2 and 3. | 30 min | 35 min |
| 9/26/2008 | Discussed in class that a better model would be an incremental approach | 15 min | 15 min |
| 9/26/2008 | Went to doc site to make changes to model (but this was already done) | 15 min | 1 min |
| 10/06/2008 | Edited code to move HearIssueWindow, RerouteWindow, TerritoryWindow into their own source files. Along with editting EmpiresWindow to allow for this. | ??? hrs | 4.5 hrs |
| 10/12/2008 | Worked with Kesta on researching a new map style involving transparent layers | ??? hrs | 3 hrs |
| 10/17/2008 | Worked with Kesta on making map. Made outlined points for a continent using arrays. | ??? hrs | 3 hrs |
| 10/20/2008 | Worked with Kesta to create separate data points for territories within our first continent.
Also color coded territories for looks. |
1.5 hrs | 1.25 hrs |
| 10/22/2008 | Worked with Kesta to make the whole world into map format. Create S.America, Europe, Africa, Asia, Australia and divide into territories. World map is now visually created. | 5 hrs | 5 hrs |
| 10/29/2008 | Worked in the computer lab on trying to integrate our stand-alone map code into the source code. Got the latest version of the source code and found out from David that we are replacing DisplayMap with our version of code. | 1 hrs | 1 hrs |
| 11/02/2008 | Came back to work with Kesta on copying over code. We made a DisplayPolyMap class which will replace the DisplayMap class. We have the class made but it is not functionally integrated with the current version of the code (which is part of next week's agenda) | 2 hrs | 1.5 hrs |
| 11/11/2008 | Worked on DisplayMap class. added an ArrayList for listeners and added a add/remove function.
Iterated over listeners and called territoryClicked() Made Territory whichTerrClicked do something returns t=terr |
3 hrs | 3 hrs |
| 11/17/2008 | Created territoryCenters.dat, PolyMap and PolyTerritory, DisplayPolyMap | 4 hrs | 3 hrs |
| 11/22/2008 | Worked on the following with Kesta:
adjacencydata (used for finding adjacent territories) public Territory getTerritory(Point2D.Double point) >>Gives back a territory based on a point on the map public Territory getUnusedTerritory() >>Iterates through territories and gets the unused ones public Territory getUnusedTerritory(Territory adjacent) >>Iterates through an ArrayList of integers that represent each territory and, using the scanner, scans and gives back adjacent territories to each one if it is unused/unassigned. |
3 hrs | 2 hrs |
| 12/01/2008 | Crunch time. At first Kesta and I were to fix the HCI for the window panes of the game
but then we got assigned to creating a "demo" for invasions which would display units moving
across the map.
Along with this there were certain changes that had to be made to other classes in the code.
In PolyMap: >>added a getPolyTerritories method that returns a PolyTerritory[] In DisplayPolyMap: >>Loop through territories and give them their assigned colors >>Filled in whichTerrClicked to return the territory clicked on These were the main changes to the code. The new map should now be fully integrated into the game. |
4 hrs | 6 hrs |
| 11/17/2008 | Created territoryCenters.dat, PolyMap and PolyTerritory, DisplayPolyMap | 4 hrs | 3 hrs |
| 12/08/08 | Attempted to draw tanks to the map for the invasions method but a certain conflict stopped
us from continuing this task. Worked on the most awesomest splash screen ever!!!!111one. This required my pro photoshopping skillz and Kesta's pro DAS skillz. |
4 hrs | 3 hrs |
| To do: | ... | ||