Object Hierarchy: Format is Object (PROTO); PROTOs are all
uppercase in parentheses; field names are in italics; field values are to the
right of field names. HUD (FRONTPANEL)
panelObjects ExecuteButton, PathButton, DEVUPButton, DEVDOWNButton, COMUPButton, COMDOWNButton, MEMUPButton, MEMDOWNButton, IOUPButton, IODOWNButton
FacilityWorld (WORLD)
contains Hotel, Stairway Shaft, Bottom Floor, Middle Floor, Facility Room, Source, Traces, CPU, DEV, COM, MEM, IO
Source (MFACTORY)
howMany 10
interval 1.07
vizMode 0
viz PERSON
Paths (PATH)
origin, destination, rug, visibility multiple values
CPU (CPUFACILITY)
service_time_quantum_p1 10
service_time_quantum_p2 20
service_time_quantum_p3 30
service_time_quantum_p4 40
DEV (FACILITY)
min_random_service_time 45
max_random_service_time 90
COM (FACILITY)
min_random_service_time 45
max_random_service_time 90
MEM (FACILITY)
min_random_service_time 45
max_random_service_time 90
IO (FACILITY)
min_random_service_time 55
max_random_service_time 110
RAND (RANDOMIZER)
cpu_min_run_time 9
cpu_max_run_time 120