PC QuickTime VR Experiments

on "Squall Rampage"

Final rendered art is Copyright © 1998 Paul Fishwick.

Get QuickTime 3.0 Preview Software
The developer code is currently located here. I have also zipped everything up for a quick download The images were created using Bryce3D from MetaCreations. First, I constructed a 3D model with a couple of imported .dxf files. Second, I used the QTVR Panorama facility in Bryce3D to generate the Panorama Image. I obtained a .bmp file, which I then converted into a jpeg ( .jpg) file so that the color map was preserve. The jpeg file was then fed into the VRMakePano application. VRMakePano will read .bmp files but the color map was incorrect, and so I recommend changing to .jpg first. The resulting panorama file is a QuickTime Movie (.mov file). For the "3D object", I specified a central rotation (origin) point for the camera and then generated a 36 frame .avi file from this. This can be done using the camera orbit feature of Bryce3D, where the origin of the camera is specified through the camera's attributes. Make sure to set the right compression codec when you create the movie in Bryce, otherwise, you'll end up with a movie file that is 10x the size. Then, I used the VRMakeOb application to create the QuickTime Movie. There are still some glitches with this as this application expects more images than I provided (for complete spherical coverage, as opposed to cylindrical coverage). These files are quite large--hence the small movie. I would like to thank Tim Monroe of Apple's QuickTime team for making this technology available to PC users. Until very recently, it has been exclusively a Mac application.

Panorama


Use Mouse to Drag; Shift to Zoom-In; Ctrl to Zoom-Out

3D Object


Use Mouse to Drag Left-Right; Shift to Zoom-In; Ctrl to Zoom-Out
It works best if you drag left-right within the small window by small sweeps each time. Do not drag up-down. If you do this accidentally and it appears to lock up on you, drag down once or twice and try again with the left-right dragging. What a drag!

2D Projection