Machinima Festival Europe 2007
CLASSES: CAP 4403 and CAP 6402
PROJECT 5: Machinima
DUE DATE: April 28, 2008 @ 1:55PM
ISLAND CLEAN DATE: May 2, 2008
LATEST DRAFT of this document: March 19, 2008
- Concept: Software Aesthetics:
Software is defined as the "bit oriented" non-hardware
structures found in a computer. A primitive form of software
is data. More complex forms are data structures. Both
data and data structures are commonly referred to as information,
which is also associated with databases.
Other types of software include expressions and
program structures (or processes). When software captures
an element of the real world, it is often "modeled", so one
sees information,software, and dynamic
models. The purpose of software aesthetics is to explore
the diverse forms of human interaction possible for software
representation through creative, and artistically-motivated means.
Software is viewed as a design product and has
strong elements of form as well as function. We are exploring
a continuum in between pure functionality (i.e, conventional
diagram) and pure art (i.e., non-functionality).
- Purpose:
The purpose of this project is to take what you have
learned from the previous projects and create a Machinima movie
using artifact from Project # 4.
You will use the slant of the news articles chosen for
Project # 4 and create a movie that sells the audience
on this news story, including Project # 4 as a dynamic
prop (i.e., if Project # 4 is a sculpture) or
space (i.e., if Project # 4 is an architectural or
theatrical space) inside of the movie.
- To do:
- The research, design and remaining components
(i.e., setting permissions)
from projects 2, 3, and 4 remain the same for this project.
- You will need to create a movie:
- Create a storyboard around project # 4
- Define and develop the characters (actors in your team, or
volunteer actors from the class)
- Script the narrative around the syntax and semantics of
the project # 4 object.
- Make a movie of between 2 and 5 minutes in two formats:
- Format 1: 640x480 @ 30fps using a standard codec to be put
on a DVD
- Format 2: whatever format works for
YouTube (submit to YouTube and put on the DVD)
- How to make a movie:
- Storyboard: You first need a storyboard that defines the action, the
characters, and the plot -- centering on your project # 4.
- Action: To set up the animation itself, use
Filming Path,
which may be purchased (just over $5US).
- Record: To do the video screen capture, FRAPS is a good program ($37US).
- Audio:
Audacity and
R8Brain
Make sure to normalize or amplify your
sounds so that they all maintain the same levels. When dubbing
your voice, use a head-mounted mic, and place the mic below your chin
to avoid pops and hisses. Never record your voice without reading
from a script.
- Sequence: you will need to stitch videos together. Windows
Movie Maker is part of XP and Vista, and can be freely used. It can
generate titles, and do transitions.
- Post-Process: post processing a video to get it
into the right format can be done
with SUPER.
- Grade:
- The grade is based on the quality of the model in Project # 4
as well as how well the video was made.
- Pay attention to detail. Are your models and other objects
fully texture mapped? Look atthe colors, textures, materials,
lighting, and other object properties.
- Pay attention to quality. Are you proud of the movie, and would
you want to show it off to others?
- Based on the quality of the project as
it compares with the total population of student projects
that are delivered
- There are higher expectations of those taking CAP 6402 (graduate students)
- A grade of "B" meets the minimal requirements specified in this page,
whereas a grade of "A" is given to the projects with the highest
quality as judged by the Professor and Teaching Assistant (TA)
- Hints to help your grade (some may not
be applicable to this project of making a movie).
- Deliverables: To submit your project,
you need to:
- Submit your project report in PDF on
https://elearning.courses.ufl.edu/ to facilitate grading. Go to
Assignments, click on Project 5, and past the contents of your
notecard in the "submission" box, and any comments in the "comments"
box.
- Your project report should be a PDF file that contains:
- Front page containing the title of your work, the team
members real and second life names
- The specific contributions and roles for each team member
- An abstract that serves as a paragraphs summary of what was
done, and what was learned.
- The paper (approx. 5-10 pages) that shows your storyboard
art, script narrative, and explains all aspects of how the
movie was made around Project # 4. Include the roles played
by team members and volunteers (if any).
- News Sources: The source(s) (magazine volume/issue #, web URL, RSS feed) used for getting the news-worthy story.
- Detailed description of the mapping approach you used to represent
the flowchart. Include
diagrams, pictures, photos, URLs that will help in the description.
The mapping must be complete for anyone wishing to know
exactly how to intepret your work.
- Place the PDF and the 2 machinima videos (i.e., the one
for YouTube and the larger one) on the DVD, and
deliver to the TA during office hours.
- Policies:
- Late: no late projects accepted for Project # 5.