Hints
- Add more than one level of representation to your work. For
example, if someone interacts with your work, they may see a
more traditional view that contains more detailed
representation. The challenge is designing how to place
these representations (some more artistic, and some
more functional with detailed diagrams) in the same content--the
same virtual space. What interaction (selection, proximity)
mechanisms will you use?
- Add narrative to your work, wrapping the
interaction in some form of story--engaging the
participant and increasing relevance for your work.
- Use PHP and/or XML-RPC scripting to get real-time
data from the outside. PHP scripts can be triggered by
in-world events. XML-RPC events are triggered on your
computer, and can be used to incorporate mixed reality
experiments where a game controller or webcam can be
used as an input device to Second Life.
- Repurpose a non-standard commercial device to
use in your project: Wiimote, PS3 Eye, Dance Pad, Wii Fit.
See Hack A Day for ideas.
- Explore using libSecondLife as a way to bring a bot
into the world. The bot can explain the operation of your
object (tour guide) and can interact directly with the
object.
- Use a significant level of advanced geometry capabilities such as
sculpted prims
- Explore tracking using
ARToolkit
and your own webcam
- Use an approach from
physical computing
to build your
own sensing circuit to assist in human input
(i.e., Arduino). Also termed
circuit bending
- Use collaborative virtual environment (Room 333 Lab) to employ the
IR pointing device. Room must be scheduled through the TA
in blocks of 1 or 2 hours at a time. Send email to the TA.
- Design, perform, and carefully
document a human study or survey (using some of your friends)
to test cognitive or perception-oriented
variables of interest for your time series interaction.
Review Social Research Methods