CAP 4403+CAP 6402
Spring 2007
Class specifics
Aesthetic Computing Main Area
Teleport to Aesthetica:
Direct
or
Map
Student Projects and Events
Grading and Deliverables
Presentation
(10%)
Project # 1: 3D Programming
(30%)
Project # 2: Physical
(30%)
Project # 3: Machinima
(30%)
Instructor:
Dr. Paul Fishwick
and Teaching Assistants:
Hyungwook Park
,
Yuna Park
Office Hours: Fishwick (by appointment); Hungwook(T3-4:30PM, F10-11:30AM); Yuna (W12:55-1:55PM, Th12:30PM-2PM)
News group + list
(contains syllabus)
Invited guest speakers:
Douglas (Schemas)
Taylor (Games/Narrative)
Lok (Mixed Reality)
2006 T-Shirt
and 2006 WARPhaus Gallery Posters:
8.5x11
,
11x17
by Simon Zapata
Representation
Semiotics for beginners, chandler
Source structure: Computer programs
Data and Control flow diagrams
Flow chart:
1
, Data flow graphs:
1
,
Expressions (MathML):
General
Overview
and
parse tree
,
Mapping Approaches from Source to Target (and back)
Semantic networks
containing semantics of objects, space, and sound
Target structures: 3D-based interactive structure
2002
,
2003
2006:
WARPhaus exhibition
Examples for "z = f(x,y)"
and
1
2
3
4