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CIS 4930 – AI in
Computer Games |
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This course presents an examination of the use of
artificial intelligence in computer games. Topics to be covered include general
AI knowledge, path finding, movement, tactics and planning, strategy, state
machines, learning, dialogue, and emotions. The course will be taught as a
seminar/project class. All students will make 3 presentations on the various
course topics and everyone will be involved in the group development of a game.
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Instructor |
Dr. Douglas Dankel II |
Phone
(office): (352)
450-5514 |
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Office Hours: |
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All course materials can be found on VISTA/WebCT. You should go to the e-Learning Support Services site at the |
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