CIS 4930 – AI in Computer Games


This course presents an examination of the use of artificial intelligence in computer games. Topics to be covered include general AI knowledge, path finding, movement, tactics and planning, strategy, state machines, learning, dialogue, and emotions. The course will be taught as a seminar/project class. All students will make 3 presentations on the various course topics and everyone will be involved in the group development of a game.


Instructor

Dr. Douglas Dankel II
E330 CSE - C.I.S.E.
Box 116120
University of Florida
Gainesville, FL 32611-6120

Phone (office): (352) 450-5514
Phone (FAX): (352) 392-1220
E-mail: ddd@cise.ufl.edu

Office Hours:
    3-4 p.m. M, 3-3:30 p.m. WF

 

 

All course materials can be found on VISTA/WebCT. You should go to the e-Learning Support Services site at the University of Florida and log on to VISTA using your Gatorlink account.