DAS Courses
Courses for Non-Majors outside of CISE
- Math, Art, and Computing (MAC): Learn about elements
of discrete mathematics and basic programming through an arts-driven exploration. Prereq:
Precalculus MAC 1147 or equivalent.
- Interactive Modeling and Animation I (IMA1): Learn
about the core elements of computer science (program and data structures)
by using a 2D modeling and animation programming environment. Prereq:
Precalculus MAC 1147 or equivalent Coreq: Programming using Java CGS
2414
- Interactive Modeling and Animation II (IMA2): Continuing
on from IMA1 which is taken as a prerequisite to IMA2, expand your knowledge
of program and data structures through a gradual transitioning from 2D to
3D represention. Prereq: IMA1
Courses for all Majors at the University
- Introduction to Computer-Aided Modeling (CAM):
Learn the key elements of applied computer graphics to create 3D geometric
models using a sophisticated and comprehensive modeling and animation program
such as Maya, 3D Studio Max, or Blender. Prereq: Precalculus MAC 1147
or equivalent.
- Introduction to Computer-Aided Animation (CAA):
Learn about how to take pre-existing model structures and combine them together
to create a scene that is animated through both keyframe and procedural methods.
This can be taken independently of CAM. Prereq: Precalculus MAC 1147 or
equivalent.
Courses primarily for EG-DAS Majors in CISE
- Introduction to Digital Arts and Sciences (INTRO):
A synergistic exploration of the connections between art and computing, motivated
by explicit artistic and design-oriented examples that rely on media programming
as the catalyst. Students will also research synergistic areas. Prereq:
Either CIS 3020 or CIS 3023
- Theory and Practice of Multimedia Production (PROD):
A semester long introduction of moving through the media production pipeline
from storyboarding and design to production, post-production, and postmortem
analysis. Prereq: INTRO
Senior Year Courses for EG-DAS Majors in CISE
Course for CISE Undergraduate Majors and Graduate Majors in the Arts
- Aesthetic Computing UnderGrad and Aesthetic
Computing Grad: Through an introduction to semiotics, analogy, metaphor
and the Semantic Web, explore alternate, aesthetically diverse representations
for discrete structures. Undergrad Prereq: COP 3530 and Grad Prereq:
Grad Standing, Knowledge of programming as well as familiarity with 2D and
3D modeling