The goal is to be able to build, not just use computer graphics environments. Key points are modeling of geometry and motion, as well as rendering inluding the lighting. To make the concepts and principles concrete and prepare students for the workplace or graduate studies, the course uses the industry-standards of OpenGL and C/C++. In particular, students are expected to work with, understand and modify OpenGL example programs. Students will also benefit from refreshing their knowledge of linear algebra and calculus in a graphics setting. Familiarity with OpenGL is not assumed.Computer Graphics cap 5705 CISE UF
Professor: |
Dr. Jorg Peters
| I do not regularly monitor canvas mail, discord, slack, X, facebook, tiktok,... | |
Office Hours:
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Tu 5pm + by appointment
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TA: | |||
programming environment: | Your choice of C++ for OpenGL 4.x or Javascript for webGL2.0 | ||
grading: |
50% projects 50% tests and homeworks |
Grades via canvas
criterion-referenced relative grading departemental academic honesty rules apply ask if in doubt | |
reading: | Textbook(s) | ||
prerequisites: | see course catalogue | ||
place and time: | T 8-9 (3:00 PM - 4:55 PM) MAT 0018 | R 10 (5:10 PM - 6:10 PM) CSE E119 | |
attendance: | make-up: notify me by e-mail 1 week ahead | ||