Portable C-implementation of Surface Splines

The purpose of this project is to create an algorithm that takes bezier patches as it's input and creates a VRML file thereof. This algorithm or set of functions will then be integrated into an already existent program that converts input meshes to bezier patches, thus enabling a largely platform independent visualization of three dimensional objects.

Noteable Items:

IMPORTANT (I bet your glad I didn't make that red and blinking)

Some examples:

 
Corner
Cube
Cylinder
Fish
Gripper

 
 
 
 
 
Lattice
Nefertiti
Pacho2
Propeller
Teapot
Twisted Cube
Two Torus
Venus

Program Source Code

Look for something to show up here really soon.
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