| TOPIC | CONTENT | PROJECTS |
|---|---|---|
| NURBS |
review
uni-variate BB-form
B-splines: Ashish almost formal de Boor's version | introtest |
| shaders -> p 30 | GLSL wiki GLSL book gfx pipe wiki OpenGL quick reference glsl tutorial Shaderbook Ex(p182-200) Ch7,8,10.6(316), 14 BRDF |
homework A (written)
(curve) |
| Basic differential geometry |
summary
Boehm handout
(Difference geometry) | |
| ODEs: |
Particles
IVPs
BVPs
bvp
ode wiki Verlet Runge-kutta multistep Generating Detail Particles, shape grammars Fractals | |
| Test 1: (in class) | B-splines, BB-form, basic differential geometry (curves), ODEs, shader programming | |
| Multi-variate |
BB-form
board
1
2
3
4
5
PN 3 4
BB diff
CT, ZP
Finite Elements (Zwart Powell, Clough Tocher) | |
| 3D data structures | CGAL tutorial quad-edge |
(surfaces)
PN triangles
|
| Applied Differential Geometry |
Surfaces
Geometric Continuity basic spheroids topics, srt(3) Test 2 (2) subdivision Test (2) Boxspline Subd | |
| Box splines | Box-intro informal formal Prautzsch | |
| Subdivision | Subdivision Surfaces The Book |
Project 3= GPU gems
|
| ELASTICITY: |
thin shells
physics notes
| |
| Test 2: (in class) | Hexoid 1 Hexoid 2 Octoid PN , ZP | |
| Root Finding, Contouring, | Implicits voxel-based rendering root finding Bezier intersection | |
| Final projects: |
PN-patches
source
modification
Terrain modification Shadows modification | class class with prof |
| FLUIDS: |
Vector calculus
Fluids
Dr Gourlay's
GPU Gems
Techniques vortex-based sph | |
|
|
| |
| Final project presentation | Tu Dec 04 , 313 |