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Announcements

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12.08.2006

The final exam grades are up. The answer sheet for the final exam can be found here.


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11.29.2006

1) Please note the extra credit on the homework. Also note that it is worth up to half as much as the homework (5% of your total grade). That's a big extra credit! The extra credit should be in pdf format and included in the zip file with your homework. Late extra credit assignments will be penalized just like late homeworks. There is no guarantee that you will be given 5%, it will be judged based on how easy it is to follow and how nice of a result it creates. Be sure to include images of every step, tutorials without images will get few points.

2) The Final  Exam will be on the last day of class December 5th. Tomorrow will be the review for this exam. It should be about the same difficulty as the last exam. Except under extenuating circumstances there is no makeup for exams! Be there!

3) The final project will be due Tuesday, December 12th. Have it in before midnight, I will be starting grading the next day. The project description will be up this weekend.


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11.18.2006

Project 4 description is up.

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11.16.2006

Biped Factory - the easy way to make a skeleton
Exam results are on webct, here is the exam with answer key (answer key at the bottom). Please email me if you have any questions. Scantrons will be returned next Tuesday.


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11.09.2006

Next Tuesday (Nov 14th) we will be having a guest lecturer. He's a great lecturer and my advising professor, so it is important to me that everyone attends. He will be covering the fundamentals of lighting, including a little of the math behind the scenes. The lecture will not be available on the class web page, but will be on the final exam, so be there and take notes.

I will be going out of town from Saturday until Tuesday, so today's class (Nov 9th) is your last opportunity to ask questions for project 3.

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10.29.2006

Midterm will be on Tuesday Nov. 7th. We will be reviewing on Thursday Nov. 2nd.

Project 3 description is on the projects page, DUE: Nov. 14th

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09.18.2006

Several important notes about project 1:
To save your images: Render View Panel > File > Save Image... all images should be saved and turned in as jpgs (or in a zip) using webct.

To get to the Render View Panel: Panel > Panel > Render View OR Hotbox > RMB the north marking menu and open Hypershade/Render/Perspective.

To change the rendering options: Render View Panel > Options > Render Settings... On the Maya software tab you may want to change the quality to Production Quality. If you feel inclined, you could turn on Raytracing from the Raytracing Quality arrow. Raytracing, which includes Reflections, will be covered in detail in the upcoming lectures. Also, On the "Common" tab, you may want to change the image size to a higher resolution.

The 3d images shouldn't be printed out, they should be digital and turned in using webct. Black and white is acceptable only if you've got a definitive style of black and white. Such as if you made your room look like it was from the 50's or earlier, when the world was black and white. Or possibly 60's, you could have beatles posters on the walls in color with everything else black and white, that'd be really cool.

If you've taken real photographs of your room and printed them and want to turn those in, that will be acceptable. When turning in a hard copy of anything, please be certain every part of it is well labeled and that you receive some sort of confirmation from me or the TAs that it was received. Digital is preferred for everything in this class though.

If you can't find the shadow options on your lights, be sure you are using Point lights or Spot lights, not Ambient Lights.

To get Soft Shadows: under the Depth Map Shadow Attributes on your light, change the resolution to 128 or lower, and the Filter size to 3 or higher. Soft Shadows look much better than hard shadows, and this technique will often save on rendering time. I'll talk about it more in the upcoming lectures.

If your items appear to be lit even when there are no lights near them, you either have the ambient color or incandescence channels turned up on their material. To change the color of a file texture, use the color gain on the file node as we did in lecture 7, slide 18.

If you have difficulties with the lab computers or Maya itself, please contact me and I will do my best to help you resolve the issue.


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09.14.2006

Jianwei's submission guidelines can be found here:
http://www.cise.ufl.edu/~jgao/TA/index.htm

This page tells how to use WebCT for submission and there are also instructions for setting up a weblink to a file. It is acceptable for you to submit your files directly or submit a link to a zip file using webct. Remember, the deliverable is at least 14 images and a text file. If you have any questions, please send them to jgao@cise.ufl.edu.


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09.03.2006

Office Hours:
Location: E115
Brent: Wednesday 11am-Noon
Andrew: Monday 3-4pm
Jianwei: Friday 2-3pm

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08.31.2006

Your TA's Emails:
Andrew Raij: raij AT cise.ufl.edu
Jianwei Gao: jgao AT cise.ufl.edu
-Feel free to write them or me with questions. Their main duty is with grading, so go to them fist on any grading issues, and if necessary, they will bring them to me. If you write them questions, you can CC me, or send it to all 3 of us.


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08.19.2006

Course Time T 4 R 4-5
LOCATION: TURLINGTON L005





 
 
 

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