We will mainly follow lecture notes. Of course such notes will not
cover all details, especially of OpenGL.
Recommended Book (can also be found online -- but helpful in tests to have
a copy)
-
Opengl Programming Guide : The Official Guide to Learning Opengl,
Version NEWEST EDITION
useful supplements (different perspective from class presentation)
-
Peter Shirley: Fundamentals of Computer Graphics
.
-
Gerald Farin: Curves and Surfaces for CAGD, NEWEST EDITION
Morgan Kaufmann Publishers,
ISBN = "1-55860-737-4"
additional supplements
-
Prautzsch Boehm Paluszny:
Bezier and B-spline Techniques,
Springer 3-540-43761-4
-
Interactive Computer Graphics : a Top-Down Approach With Opengl
Edward Angel, James Rigney / Paperback / Published 2000
NEWEST EDITION at HUB
This book is purple in color. The 1997 edition is not very different.
-
Computer Graphics : Principles and Practice (Systems Programming)
by James D. Foley (Editor), John Hughes, van Dam, Feiner, Hughs $69.95
(classic, big compendium)
-
Graphics Gems I-V