We will mainly follow lecture notes. Of course such notes will not cover all details, especially of OpenGL.
    Recommended Book (can also be found online -- but helpful in tests to have a copy)
  • Opengl Programming Guide : The Official Guide to Learning Opengl, Version NEWEST EDITION
    useful supplements (different perspective from class presentation)
  • Peter Shirley: Fundamentals of Computer Graphics .
  • Gerald Farin: Curves and Surfaces for CAGD, NEWEST EDITION Morgan Kaufmann Publishers, ISBN = "1-55860-737-4"
    additional supplements
  • Prautzsch Boehm Paluszny: Bezier and B-spline Techniques, Springer 3-540-43761-4
  • Interactive Computer Graphics : a Top-Down Approach With Opengl Edward Angel, James Rigney / Paperback / Published 2000 NEWEST EDITION at HUB This book is purple in color. The 1997 edition is not very different.
  • Computer Graphics : Principles and Practice (Systems Programming) by James D. Foley (Editor), John Hughes, van Dam, Feiner, Hughs $69.95 (classic, big compendium)
  • Graphics Gems I-V