This is an advanced undergraduate course on the concepts and principles underlying interactive gaming and graphics environments . The goal is to be able to build, not just use such environments, inluding the lighting and modeling of geometry. To make the concepts and principles concrete and prepare students for the workplace or graduate studies, the course uses the industry-standards of OpenGL and C/C++. In particular, students are expected to work with, understand and modify OpenGL example programs. Students will also benefit from refreshing their knowledge of linear algebra and calculus to understand structures rather than just examples. Familiarity with OpenGL is not assumed.Computational Structures in Computer Graphics   cap 4730
    CISE UFL
| Instructor: |
Dr. Jorg Peters
Announcements |
CIS 328
392-1226 | |
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Office Hours:
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WED 2pm
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| TA: | TA's page | MS OpenGL setup Linux OpenGL setup | |
| programming environment: | C , OpenGL (see also here ) |
Linux (default submission environment)
or MS in rooms cse115 or cse313 or
You can use your home environment to develop you programs but we can not debug your home computer setup! | |
| grading: |
mid term + final 40% homeworks + final project 60% standard academic honesty rules apply |
Grades
via Sakai
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| reading: | Textbook(s) | sample code | |
| prerequisites: | see course catalogue | ||
| place and time: | E221 | MWF 8 (3:00pm--3:50pm) | |
| attendance: | your problem if you miss material | make-up: notify me by e-mail 1 week ahead | |