Computational Structures in Computer Graphics   cap 4730
    CISE UFL

This is an advanced undergraduate course on the concepts and principles that underlie current and emerging methods, tools, and techniques for (i) interactive graphics environments, (ii) basic illumination and (iii) modeling of curved geometry (think of camera, light and actors). There is an initial steep learning curve for students not familiar with C or C++ and for students no longer familiar with basic linear algebra or calculus. Familiarity with OpenGL is not assumed. But students are expected to work to understand and modify OpenGL example programs and example linux makefiles for compilation. Structures underlying graphics and practical implementation are emphasized. (This is not a programming course)
course catalog description:   Credits: 3; abet Disability info         SYLLABUS


Instructor: Dr. Jorg Peters
Announcements
CIS 328
392-1226
Office Hours:
WED 2pm
TA: TA's page
programming environment: C , OpenGL (see also here ) Linux (default submission environment) or MS in rooms cse115 or cse313 or
You can use your home environment to develop you programs
but we can not debug your home computer setup!
grading: mid term + final 40%
homeworks + final project 60%
standard academic honesty rules apply
Grades
reading: Textbook(s)    sample code
prerequisites: see course catalogue
place and time: E220 MWF 8 (3:00pm--3:50pm)
attendance: your problem if you miss material make-up: notify me by e-mail 1 week ahead

      unreal